Nexus/Logs/shadercompiler-UnityShaderCompiler-1.log
2026-01-06 17:23:00 +01:00

424 lines
115 KiB
Plaintext

Base path: '/home/daniel/Unity/Hub/Editor/6000.3.2f1/Editor/Data', plugins path '/home/daniel/Unity/Hub/Editor/6000.3.2f1/Editor/Data/PlaybackEngines', jobs: n
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
insize=1291 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Gaussian_HorizontalBlur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=126 ok=1 outsize=2706
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
insize=1322 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/RenderAs2D-Flattening.shader name=2D/RenderAs2D-Flattening pass=<Unnamed Pass 2> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=146 ok=1 outsize=3095
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
insize=1731 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Nearest ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=49 ok=1 outsize=1865
Cmd: compileSnippet
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Cmd: compileSnippet
insize=1791 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=NearestQuadPaddingAlphaBlendRepeat ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=184 ok=1 outsize=2671
Cmd: compileSnippet
insize=1998 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearCubeToOctahedralPadding ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=BLIT_DECODE_HDR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=320 ok=1 outsize=4734
Cmd: compileSnippet
insize=1005 file=Packages/com.unity.render-pipelines.universal/Shaders/ObjectMotionVectorFallback.shader name=Hidden/Universal Render Pipeline/ObjectMotionVectorFallback pass=XRMotionVectors ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=4075 mask=2 start=32 ok=1 outsize=4370
Cmd: compileSnippet
insize=11884 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader name=Hidden/Universal Render Pipeline/Bloom pass=Bloom Kawase ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=301 ok=1 outsize=3363
Cmd: compileSnippet
insize=5318 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader name=Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS LOD_FADE_CROSSFADE _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED EVALUATE_SH_VERTEX PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION DEBUG_DISPLAY _LIGHT_COOKIES GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=36 ok=1 outsize=17194
Cmd: compileSnippet
insize=1011 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality Very Low ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=22 ok=1 outsize=4350
Cmd: compileSnippet
insize=1302 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality Very High ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT TAA_LOW_PRECISION_SOURCE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=86 ok=1 outsize=16669
Cmd: compileSnippet
insize=1458 file=Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader name=Universal Render Pipeline/Complex Lit pass=MotionVectors ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_MOTIONVECTORS uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ADD_PRECOMPUTED_VELOCITY _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=4075 mask=2 start=496 ok=1 outsize=7072
Cmd: compileSnippet
insize=896 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/FallbackMaterial.shader name=Hidden/SurfaceCache/Fallback pass=META ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=33 mask=2 start=16 ok=1 outsize=3240
Cmd: compileSnippet
insize=3651 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/CubeToLatlong.shader name=Hidden/LookDev/CubeToLatlong pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=227 mask=2 start=114 ok=1 outsize=3997
Cmd: compileSnippet
insize=3919 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=227 mask=2 start=58 ok=1 outsize=8316
Cmd: compileSnippet
insize=3032 file=Packages/com.unity.render-pipelines.core/Tests/Editor/SimpleDots.shader name=Unlit/SimpleDots pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1101803 mask=2 start=14 ok=1 outsize=2490
Cmd: compileSnippet
insize=1780 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader name=Universal Render Pipeline/Nature/SpeedTree8 pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=104 ok=1 outsize=8401
Cmd: compileSnippet
insize=1250 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=136 ok=1 outsize=7445
Cmd: compileSnippet
insize=20490 file=Packages/com.unity.render-pipelines.universal/Tests/Editor/PostProcessDataTests/2.shader name=Custom/Test Shader pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=227 mask=2 start=25 ok=1 outsize=12845
Cmd: compileSnippet
insize=20490 file=Packages/com.unity.render-pipelines.universal/Tests/Editor/PostProcessDataTests/1.shader name=Custom/Test Shader pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=227 mask=2 start=25 ok=1 outsize=12845
Cmd: compileSnippet
insize=10704 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1101803 mask=2 start=255 ok=1 outsize=3762
Cmd: compileSnippet
insize=10698 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=4075 mask=2 start=308 ok=1 outsize=2423
Cmd: compileSnippet
insize=10703 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=4075 mask=2 start=341 ok=1 outsize=2594
Cmd: compileSnippet
insize=1793 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=120 ok=1 outsize=3158
Cmd: compileSnippet
insize=1182 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=255 ok=1 outsize=6097
Cmd: compileSnippet
insize=2093 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED _SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=426 ok=1 outsize=7472
Cmd: compileSnippet
insize=4566 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTER_LIGHT_LOOP DIRLIGHTMAP_COMBINED LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE _LIGHT_COOKIES LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=18 ok=1 outsize=6767
Cmd: compileSnippet
insize=896 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/LensFlareDataDriven.shader name=Hidden/Core/LensFlareDataDrivenPreview2 pass=LensFlareAdditive ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FLARE_INVERSE_SDF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=227 mask=2 start=17 ok=1 outsize=16706
Cmd: compileSnippet
insize=892 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/LensFlareDataDriven.shader name=Hidden/Core/LensFlareDataDrivenPreview2 pass=LensFlareLerp ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FLARE_INVERSE_SDF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=227 mask=2 start=101 ok=1 outsize=16626
Cmd: compileSnippet
insize=1382 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader name=Universal Render Pipeline/Simple Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=380 ok=1 outsize=6101
Cmd: compileSnippet
insize=1979 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader name=Hidden/SkinningModule-GUITextureClip pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=1 mask=2 start=96 ok=1 outsize=4055
Cmd: compileSnippet
insize=2115 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader name=Universal Render Pipeline/Unlit pass=DepthNormalsOnly ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _GBUFFER_NORMALS_OCT _WRITE_RENDERING_LAYERS _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1 mask=2 start=198 ok=1 outsize=3858
Cmd: compileSnippet
insize=1511 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader name=Universal Render Pipeline/Unlit pass=XRMotionVectors ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ADD_PRECOMPUTED_VELOCITY _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=4075 mask=2 start=291 ok=1 outsize=4370
Cmd: compileSnippet
insize=771 file=/ name=Hidden/UnlitTransparentColored pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=1 mask=2 start=1 ok=1 outsize=1728
Cmd: compileSnippet
insize=7885 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader name=Hidden/Universal/HDRDebugView pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY HDR_ENCODING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=1101803 mask=2 start=201 ok=1 outsize=3474
Cmd: compileSnippet
insize=1038 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader name=Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SMAA_PRESET_LOW dKW=_SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=glcore reqs=33 mask=2 start=49 ok=1 outsize=7938
Cmd: compileComputeKernel
insize=2844 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute kernel=BitHistogram ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4860
Cmd: compileComputeKernel
insize=2844 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute kernel=BitHistogram ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2886
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=Restructure ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=107947
Cmd: compileComputeKernel
insize=2790 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute kernel=TextureReduce ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=VRS_TILE_SIZE_8 SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8445
Cmd: compileComputeKernel
insize=2790 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute kernel=TextureCopy ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=VRS_TILE_SIZE_8 SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5999
Cmd: compileComputeKernel
insize=866 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute kernel=ClearOcclusionDebug ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2992
Cmd: compileComputeKernel
insize=866 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute kernel=ClearOcclusionDebug ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5837
Cmd: compileComputeKernel
insize=559 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute kernel=CopyBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3412
Cmd: compileComputeKernel
insize=559 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute kernel=CopyBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2077
Cmd: compileComputeKernel
insize=4426 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4766
Cmd: compileComputeKernel
insize=4426 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=51410
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=PrepareTreeletsDispatchSize ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3219
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=FindTreeletRoots ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6141
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=InitPrimitiveCounts ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4050
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=Restructure ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=72986
Cmd: compileComputeKernel
insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute kernel=WindDataCopyHistoryMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=23190
Cmd: compileComputeKernel
insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute kernel=WindDataCopyHistoryMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=12975
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Subdivide ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=7948
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=VoxelizeProbeVolumeData ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=18260
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FinalPass ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3935
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=JumpFlooding ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=109330
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FillUVMap ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3859
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=ClearBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3166
Cmd: compileComputeKernel
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Clear ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3565
Cmd: compileComputeKernel
insize=8417 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute kernel=Scatter ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=17462
Cmd: compileComputeKernel
insize=8417 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute kernel=Scatter ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11606
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=PrepareTreeletsDispatchSize ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2411
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=FindTreeletRoots ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3898
Cmd: compileComputeKernel
insize=3569 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute kernel=BlockReducePart ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3134
Cmd: compileComputeKernel
insize=3569 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute kernel=BlockReducePart ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4997
Cmd: compileComputeKernel
insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=54128
Cmd: compileComputeKernel
insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4766
Cmd: compileComputeKernel
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=InitPrimitiveCounts ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2548
Cmd: compileComputeKernel
insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=34418
Cmd: compileComputeKernel
insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2546
Cmd: compileComputeKernel
insize=8051 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadData.compute kernel=UploadData ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=22444
Cmd: compileComputeKernel
insize=8051 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadData.compute kernel=UploadData ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10593
Cmd: compileComputeKernel
insize=2750 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.compute kernel=BlendScenarios ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13792
Cmd: compileComputeKernel
insize=7013 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4766
Cmd: compileComputeKernel
insize=7013 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=84968
Cmd: compileComputeKernel
insize=7013 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=EncodeShadingDirection ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5212
Cmd: compileComputeKernel
insize=6465 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OccluderDepthPyramidKernels.compute kernel=OccluderDepthDownscale ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=18532
Cmd: compileComputeKernel
insize=2750 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.compute kernel=BlendScenarios ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6076
Cmd: compileComputeKernel
insize=1174 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute kernel=ComputePositionNormal ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5642
Cmd: compileComputeKernel
insize=3703 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpPreTaa.compute kernel=StpPreTaa ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=45523
Cmd: compileComputeKernel
insize=3703 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpPreTaa.compute kernel=StpPreTaa ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=16272
Cmd: compileComputeKernel
insize=931 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute kernel=CopyVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4612
Cmd: compileComputeKernel
insize=931 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute kernel=CopyVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2810
Cmd: compileComputeKernel
insize=1980 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute kernel=MainUploadScatterInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=7799
Cmd: compileComputeKernel
insize=1980 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute kernel=MainUploadScatterInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4904
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CullInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10709
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CopyInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6479
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=ResetDrawArgs ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4838
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CullInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6628
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CopyInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3718
Cmd: compileComputeKernel
insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=ResetDrawArgs ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2717
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=BuildTreeBottomUp ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=39763
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateMortonCodes ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13513
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateAabb ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=15659
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=Init ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2834
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=BuildTreeBottomUp ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=25280
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateMortonCodes ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8243
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateAabb ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=9253
Cmd: compileComputeKernel
insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=Init ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1840
Cmd: compileComputeKernel
insize=5742 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute kernel=BlockScanAdd ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10424
Cmd: compileComputeKernel
insize=5742 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute kernel=BlockScanAdd ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6214
Cmd: compileComputeKernel
insize=22768 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpSetup.compute kernel=StpSetup ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=49148
Cmd: compileComputeKernel
insize=22768 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpSetup.compute kernel=StpSetup ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=23827
Cmd: compileComputeKernel
insize=2171 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute kernel=MainCopyInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=7313
Cmd: compileComputeKernel
insize=2171 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute kernel=MainCopyInstances ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4451
Cmd: compileComputeKernel
insize=1174 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute kernel=ComputePositionNormal ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3129
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=12227
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer32 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3438
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer16 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5498
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateProbesMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=14664
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateMotionMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11462
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateTransformMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=20554
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterInitTransformMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=21988
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateProbesMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8542
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateMotionMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6466
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateTransformMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11046
Cmd: compileComputeKernel
insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterInitTransformMain ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11538
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6261
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer32 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2186
Cmd: compileComputeKernel
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer16 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3160
Cmd: compileComputeKernel
insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute kernel=UploadDataL2 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=12962
Cmd: compileComputeKernel
insize=5196 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpTaa.compute kernel=StpTaa ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=47592
Cmd: compileComputeKernel
insize=5196 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpTaa.compute kernel=StpTaa ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=glcore flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=20152
Cmd: compileComputeKernel
insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute kernel=UploadDataL2 ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=26488
Cmd: compileComputeKernel
insize=6600 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute kernel=DilateCell ppOnly=0 stripLineD=0 buildPlatform=24 km=<UNITY_VERSION=60030002> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=vulkan flags=4096 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=55696
Cmd: shutdown
Quitting shader compiler process