Nexus/Library/PackageCache/com.unity.render-pipelines.core@8903e8d3a298/Runtime/UnifiedRayTracing/IRayTracingBackend.cs
2026-01-06 17:23:00 +01:00

19 lines
519 B
C#

using System;
namespace UnityEngine.Rendering.UnifiedRayTracing
{
internal interface IRayTracingBackend
{
IRayTracingShader CreateRayTracingShader(
Object shader,
string kernelName,
GraphicsBuffer dispatchBuffer);
IRayTracingAccelStruct CreateAccelerationStructure(
AccelerationStructureOptions options,
ReferenceCounter counter);
ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth);
}
}