Nexus/Library/PackageCache/com.unity.render-pipelines.core@8903e8d3a298/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
2026-01-06 17:23:00 +01:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}