using NUnit.Framework; using UnityEditor.Il2Cpp; /// /// EditMode tests for the base sysroot package scaffold. /// /// /// Sanity-checks that the base type can be instantiated /// in the current compile configuration. /// /// class SysrootBaseTest { /// /// Verifies that can be constructed without throwing. /// [Test] public void TestPackageInitialization() { Assert.NotNull(new SysrootPackage()); } }