using NUnit.Framework;
using UnityEditor.Il2Cpp;
///
/// EditMode tests for the base sysroot package scaffold.
///
///
/// Sanity-checks that the base type can be instantiated
/// in the current compile configuration.
///
///
class SysrootBaseTest
{
///
/// Verifies that can be constructed without throwing.
///
[Test]
public void TestPackageInitialization()
{
Assert.NotNull(new SysrootPackage());
}
}