Nexus/Library/PackageCache/com.unity.ugui@cf93031ebe2d/Tests/Runtime/UGUI/EventSystem/InputModuleTests/MouseUpdate.cs

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2026-01-06 17:23:00 +01:00
using UnityEngine;
internal class MouseUpdate : MonoBehaviour
{
FakeBaseInput m_FakeBaseInput;
void Awake()
{
m_FakeBaseInput = GetComponent<FakeBaseInput>();
}
void Update()
{
Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
// Update mouse position
m_FakeBaseInput.MousePosition.x += 10f;
m_FakeBaseInput.MousePosition.y += 10f;
}
}