16 lines
1.3 KiB
Markdown
16 lines
1.3 KiB
Markdown
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# Ray tracing with the UnifiedRayTracing API
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The `UnifiedRayTracing` API enables you to write ray tracing code that can execute on a wide range of GPUs. It leverages hardware ray tracing acceleration on supported GPUs, while providing a compute shader-based software fallback for those that do not.
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|Section|Description|
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|[Get started with ray tracing](get-started.md)|Learn the essential information about the API.|
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|[Ray tracing workflow](workflow.md)|Create a ray tracing context, and create and execute a ray tracing shader.|
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|[Create the ray tracing context](create-ray-tracing-context.md)|How to create the API entry point.|
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|[Create an acceleration structure](create-acceleration-structure.md)|Create and initialize an acceleration structure describing your geometry.|
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|[Create a unified ray tracing shader](create-shader.md)|Create a unified ray tracing shader file.|
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|[Write your shader code](write-shader.md)|Write the ray tracing logic in your a unified ray tracing shader file.|
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|[Execute your ray tracing code](execute-shader.md)|How to execute your ray tracing shader.|
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|[Sample code](trace-camera-rays-full-sample.md)|Complete code example showcasing tracing rays from the scene's camera.|
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|[Unified ray tracing shader code reference](shader-code-reference.md)|API reference for the unified ray tracing shader code.|
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