Nexus/Library/PackageCache/com.unity.2d.tilemap@1dcd64ff98c0/Editor/UI/TilePaletteActiveTargetsButton.cs

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2026-01-06 17:23:00 +01:00
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[EditorToolbarElement(k_ToolbarId)]
internal class TilePaletteActiveTargetsButton : EditorToolbarDropdown
{
internal const string k_ToolbarId = "Tile Palette/Active Targets Button";
private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.ActiveTargetLayers.png";
public TilePaletteActiveTargetsButton()
{
TilePaletteOverlayUtility.SetStyleSheet(this);
icon = EditorGUIUtility.LoadIcon(k_IconPath);
clicked += OnClicked;
}
private void OnClicked()
{
AbstractGenericMenu menu = new TilePaletteActiveTargetsDropdownMenu(true);
menu.DropDown(worldBound, this, DropdownMenuSizeMode.Fixed);
}
}
}