Nexus/Library/PackageCache/com.unity.2d.sprite@b47733afba88/Editor/Interface/IAssetDatabase.cs

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2026-01-06 17:23:00 +01:00
using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal interface IAssetDatabase
{
string GetAssetPath(Object o);
AssetImporter GetAssetImporterFromPath(string path);
void StartAssetEdit();
void StopAssetEdit();
}
internal class AssetDatabaseSystem : IAssetDatabase
{
public string GetAssetPath(Object o)
{
return AssetDatabase.GetAssetPath(o);
}
public AssetImporter GetAssetImporterFromPath(string path)
{
return AssetImporter.GetAtPath(path);
}
public void StartAssetEdit()
{
AssetDatabase.StartAssetEditing();
}
public void StopAssetEdit()
{
AssetDatabase.StopAssetEditing();
}
}
}