Nexus/Library/PackageCache/com.unity.2d.animation@3c53dae92956/IK/Runtime/Culling/AlwaysUpdateCullingStrategy.cs

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2026-01-06 17:23:00 +01:00
using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
{
public override bool AreBonesVisible(IList<int> transformIds) => true;
}
}